You’ll be learning from the specialist and will be thought to use current industry-standard software and learn all the techniques needed to have a successful career in the industry. You’ll also work in teams to follow working in industry.
Do you dream of working in the animation industry or even starting your own studio? This course will give you the professional skills and knowledge you’ll need. Best of all, it’s been developed in partnership with best animation professionals , so it will help you become the kind of professional the industry is looking for.
Full time/Part time
2 Years
2 hours/ 5 days a week
English

This curriculum presents students with a studio-relevant challenge in their first year of studying at Cstop animation academy, providing a real understanding of team collaboration throughout the creative process. The curriculum requires students to respond to creative project briefs as part of a small team - imitating the professional setup found in industry. The success of the team is dependent on realizing a shared vision even as making the most of the individual strengths of each member. Each team will work towards a controlled approach in their planning and resourcing to ensure that they effectively deliver the project, at the same time as still being on time and on budget. This module demonstrates how each individual student can make a genuine contribution to a professional team in a creative environment.

This curriculum is the opportunity for students to develop a hands-on understanding of different industry-relevant styles of visual representation. There is a learning focus within three key areas: communicating ideas and concepts in visual forms, the meaning behind an image in context and the way light behaves and interacts with surfaces. By the end of the curriculum, successful students will benefit from an vital knowledge of key concepts of working in the creative sector, including the study of visual conventions and narratives, the development of traditional creative skills such as drawing and the analysis of visual material of aesthetic value and communication content.

This curriculum allows students to get a hold with the basics of developing assets for use in video games - boosting students from zero experience to a individual artist where artistic talents can be used to create video game content. Students will be given intensive projects which will test, teach and improve their skill to use the latest 3D software and techniques, including: modelling, texturing and lighting basic assets for a modern game engine. The two main outcomes that students can anticipate from this studying curriculum is a developed understanding of producing game assets for the mobile platform and a grounding in the basics of game art for students to make educated decisions in directing their career journeys.

This curriculum reveals a contemporary understanding following the Twelve Principles of Animation- providing students with an summary of theory and practice relating to the creation of animation in a wide range of computer graphics. Students get hands-on with the latest software and techniques surrounding animation principles, movement and film making. The main purpose of this curriculum is to provide an exceptional range of transferable skills for use in a professional animation environment. A range of industry-standard 3D and 2D animation techniques will be covered together with animation mechanics that includes locomotion, flexibility and weight. Students that start with a limited understanding of animation will finish with the ability to engage with the challenges of contemporary animation.

Applicants are normally expected to pass secondary school exams or equivalent. We’re looking for passionate and committed students and encourage applications from students with a variety of backgrounds, experiences and perspectives. We give equal value applicants of all backgrounds and experience. We’re looking for students with lots of ability and a real passion for their subject.